When Apple first announced Final Cut Pro X I sat back and waited. There was fury from the die hard edit community. How could Apple do this to us...?
(this is an excerpt taken from a larger article I've written for www.jigsaw24.com)
Well, I have a different view. You see, I started life as an editor back in 1997. In fact, I cut news on a two-machine, front-panel-driven suite bolted into the back of a VW Caravelle crew van. I travelled around Scotland with my cameraman and reporter, covering news for GMTV. I then became a cameraman myself, and worked for the BBC and then London Tonight before going freelance as a lighting cameraman, and rarely touched an edit suite again.
But around 2003 I started playing with FCP7 and 'taught myself' how to do the things I'd previously done when linear editing. Perhaps since the leap from linear two-machine editing to an NLE like FCP 7 was so huge and liberating, I was just excited to have so much power at my fingertips.
I have never regarded myself as a proper craft editor. I could not go into Soho and offline the way the highly skilled guys (and girls) do, so perhaps that is why I view FCP X so differently. While I'm still getting to grips with FCP X and its new way of working, there are so many features that blow me away in terms of speed and efficiency that seem to go unnoticed over slating the software. My view is that FCP X is a little misunderstood.
The rest of this article can be found at: www.jigsaw24.com